Might and Magic II: Gates to Another World
Alternative title: Might and Magic: Book Two
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Role Playing Game - First Person - Fantasy
Gametype: Licensed
Release Year: 1990
Developer: New World Computing
Publisher: New World Computing
Players: 1 Only
Relationship: is a prequel to Might and Magic III: Isles of Terra
Hardware: OCS, ECS
Conversions: Apple II/IIGS, Commodore 64, MSX 2, NEC PC-98, Nintendo SNES, PC (DOS), Sega Mega Drive/Genesis
Disks: 2
Programmer: Henry Vanderbilt, John R. Fachini
Designer: Douglas Wike
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The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself.

A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.

http://www.mobygames.com/game/amiga/might-and-magic-ii-gates-to-another-world
